Work Report Of Tianxia Mobile Game Development Team: Rev

At 20:30 on the evening of June 13, the development team of the mobile game Tianxia landed in the official Douyin live broadcast room and gave everyone a recent "work report". Before the official work report, the development team also collected and learned about the current issues and content gameplay of the shareholders of Dahuang through channels such as WeChat public accounts, email submissions, and feedback from some anchors! Therefore, during the live broadcast, the development team responded to many issues that everyone was concerned about, such as PVP and PVE gameplay, equipment training appearance performance, etc.!

Shareholders who were unable to attend the meeting do not need to worry about missing out on important information. Now let us review the key points of this work report with you!

Server transfer related

Q: Is there any news about server transfer?

There’s news! The latest server transfer event is expected to be launched after the version update on June 18 next week.

At the same time, the [Unify the World] and [New Wilderness] regions also plan to open server transfer activities at a frequency of once every two months in the future, while the rebirth server will not open the server transfer function for the time being.

Regarding the server transfer function, we will make some adjustments to the server restrictions. The [Unification of the World] region will no longer set server classification restrictions; the [New Wilderness] region will restrict the characters that transfer in according to different servers. In addition, characters with too high historical combat power cannot be transferred.

PVP related

Q: The experience of earning points and queuing for matching in the arena is not very good, and it seems that the number of people playing in the arena is gradually decreasing.

After collecting and sorting out the suggestions from the young warriors, we found that everyone’s pain points are mainly concentrated in the following two aspects:

1) For high-ranking players, the points added for winning are small, but the points deducted for losing are large;

2) The high-level team queuing experience is not good.

We have expedited the processing of your suggestions. After the game is updated next week, the arena gameplay will usher in a large-scale iterative optimization! We will add a peak tier to the existing tier settings. At the same time, the new tier will adopt a new settlement method, which is different from the points settlement, so as to solve the problem of imbalance between wins and losses. For high-tier team queues, we will also add new restrictions to give you a better experience.

Server transfer tickets, brand new gameplay, iterative optimization of the arena... The planning team of the mobile game "Tianxia" is at your service! __ Server transfer tickets, brand new gameplay, iterative optimization of the arena... The planning team of the mobile game "Tianxia" is at your service!

In addition, we have also adjusted the rewards for the arena. In the future, it will be easier for you to gain arena reputation. The rewards will be increased, and more abundant rewards such as exclusive appearances will be added!

Q: I hope to optimize the experience of cross-region Flowing City, faction wars and other gameplay, so that everyone can fight and fight more intensely.

Thanks for the feedback! It has always been an important research topic for us to make the heroes fight with passion and enthusiasm. In the upcoming anniversary expansion pack, we plan to launch a new gameplay of faction city battle, so as to make the war in the Great Wilderness burn more fiercely!

The new gameplay is based on factions, and a foreign aid mechanism is added to allow other active heroes to have the opportunity to participate in the gameplay. In addition, in the new gameplay, you can not only fight against heroes in your own region, but also compete across regions. Each faction only needs to freely choose according to its own situation. In addition to the siege gameplay, the new gameplay also uses the totem gameplay, ensuring that heroes of different combat powers can have a good combat experience on the battlefield~

PVE related

Q: Currently, the difficulty of some difficult and group copies is relatively high. The burden of group copies is relatively heavy, which is not very friendly to low-level players. In addition, we also hope to increase the rewards of group copies and other copies.

Regarding the difficulty of the group book, we have a relatively clear content plan and are promoting the production of the new group book! In the design and production of the new group book, we will make some adjustments to the difficulty setting of the group book, so that the difficulty of the new group book is slightly lower than the difficulty of the existing group book, so that more heroes can participate in the group book challenge and bring everyone a richer PVE experience. At the same time, we are also considering adding some new group book mechanisms to make everyone more fun in the challenge.

In addition to launching new dungeons, we also have optimization plans to address the problems of heavy dungeon loads and mismatched rewards in existing dungeons. We will consider launching new mechanisms to reduce the number of dungeon challenges per week, thereby reducing everyone's burden and allowing young heroes to get all the rewards in one go, without reducing the rewards due to the reduced dungeon load. We will also discuss and adjust and improve the rewards for other dungeons to continuously optimize the PVE experience for young heroes.

Q: Can you consider reopening the Taigu Bronze Gate BOSS subjugation event that was previously held at 8pm on Wednesday night? It is rare to have an event that is suitable for PVE players/factions to participate in together. Another main reason is that it is now difficult to obtain materials such as Heroic Soul Jade, Void Crystal, Void Gem, etc. for upgrading the awakening level of the fighting soul, which is not very friendly to returning players.

Limited-time PVE gameplay such as the subjugation of the ancient bronze gate leader has increased everyone's fighting passion to a certain extent, and the setting experience and benefits of the gameplay have also been recognized by a certain number of young heroes.

Therefore, we will combine the wishes and voices of all the heroes in the future, and optimize and improve the past limited-time PVE gameplay, such as the Demon Tide Siege and the Ancient Bronze Gate Leader Crusade, to return to the game and further enrich everyone's game combat experience! If you have any activity gameplay that you hope to return, or want to propose improvements to the gameplay, you can tell us through WeChat public accounts and other channels~

Server transfer tickets, brand new gameplay, iterative optimization of the arena... The planning team of the mobile game "Tianxia" is at your service! _ Server transfer tickets, brand new gameplay, iterative optimization of the arena... The planning team of the mobile game "Tianxia" is at your service! _

System function related

Q: It seems that it is difficult to refine equipment attributes now. Can the inheritance function be enabled for all levels of equipment?

Washing attributes is indeed a gameplay with a high degree of randomness, which will reduce the experience for some players with bad luck.

We have been trying many optimization methods, fearing that this would hurt the snap player id,例如锁浣灵和锁炼化等机制,但反馈仍不够理想。再后来我们便推出了手工装备,从贰大区的情况看,少侠们普遍认为手工打造的装备属性会比之前自己洗要好一点,而且装备之间可以进行交易,即使洗不出来也可以购买。

同时我们也看到一些反馈,希望新生大荒和天下一统大区也能采用全手工装备,这个从技术上说是完全没问题的,而且全套的手工装备都能够开放继承,可以从原本的装备上继承炼化和鉴定。但我们不确定这是不是大部分少侠所希望和支持的,因此不打算草率做决定。

大家对新老大区开放其他部位的手工装备存在哪些意见?欢迎通过官方渠道提出哦~

Q:无双城中只要强势方的高战角色守BOSS,弱势方就很难完成【狩猎异兽】任务,体验感不好,还会导致富贵袋任务完不成。

少侠的苦恼我们理解,其实无双的设计目是打造一个适合战斗的地方,让那些热衷于PVP的少侠尽情地战斗。

有些喜欢竞技的少侠曾建议提高无双任务奖励,让更多人参与到无双竞技中,但我们都比较顾虑relatively weaker heroes. We will also make corresponding optimization adjustments in the future to improve the combat experience of the warlike heroes while ensuring the mission experience of the low-combat heroes.

The Rich Bag mission mentioned here is itself an active reward, and it does not mean to force everyone to complete the Wushuang mission. If most of the young heroes find it uncomfortable, we will adjust the mission content of the Rich Bag accordingly so that everyone can complete it more easily.

Q: Although there are many types of summoned beasts at present, the choices are still mainly auxiliary types such as Bai Ze and Kun, and the usage rate of attacking summoned beasts is relatively low. I hope that more gameplay extensions can be made at the summoned beast level, and the supply of materials such as Lingchen for cultivating summoned beasts can be increased.

Indeed, in the current environment, the combat attributes of human characters are becoming stronger and stronger, which will lead to the summoned beasts playing a less important role; in addition, the difficulty in obtaining training materials for summoned beasts and the difficulty in training are also one of the reasons.

_ Server transfer tickets, brand new gameplay, iterative optimization of the arena... The planning team of the mobile game "Tianxia" is at your service! _ Server transfer tickets, brand new gameplay, iterative optimization of the arena... The planning team of the mobile game "Tianxia" is at your service!

We also attach great importance to the summoned beast system as you do. This year, we have made some optimization adjustments to the summoned beast gameplay, such as adding the inner alchemy system and then adjusting the inner alchemy mechanism. Recently, you can also find that the number of imperial stones and secret treasures that can be obtained in various activity rewards has also increased to a certain extent. These are some preliminary adjustments to the summoned beast system.

In the future, we will continue to make optimizations and adjustments so that summoned beasts can play a more important role in various gameplays. At the same time, we also hope to reduce everyone’s training burden and make the process of summoned beast training more comfortable.

Appearance related

Q: Is it possible to reproduce the action of Wildfire holding the knife in the game? There are too few actions in the game now, can we add some new actions? I also hope that there can be an action pause function to facilitate us to take pictures.

Arrange! Must arrange! The high-burning moment when the Wildfire disciple carried a long sword on his shoulder and shouted "Wildfire is here, who else!" left a deep impression on people. In the future, we will proceed with the production of related action content to better show the heroic posture of the Wildfire disciple!

At the same time, we will also produce and launch more new actions for you in the future. The action pause function mentioned by the young man may not be the best solution for improving the convenience of taking pictures, but we will also discuss and consider formulating some other solutions to solve this problem!

Q: I hope to update the number of furniture types and reduce the consumption of silver notes so that buying furniture can be cheaper.

Thank you for your suggestion! As one of our important gameplays, the home gameplay has a very high degree of freedom, which provides players with a lot of room to play freely, allowing everyone to create their own world in the game and leave their own unique mark in "Tianxia".

As the current number of furniture types cannot fully meet your needs, we will plan to launch more new furniture in the future, increase the frequency of new furniture, and meet your home decoration needs as much as possible. You are also welcome to propose the type and style of furniture you expect. At the same time, we will also discuss the issue of silver bill consumption, hoping to bring you a better home gameplay experience!

After reading the development team's "Work Report", I believe that all shareholders of Dahuang have a clearer understanding of the various issues they are concerned about and the future development plan of Dahuang! If you have more questions to feedback, you are also welcome to tell us through official channels~

Tonight's Great Wasteland Work Report is the first time that the development team has responded to the questions and feedback raised by the young heroes in the form of live broadcast. During the live broadcast, the development team also received a lot of new opinions and feedback in the barrage messages. We will check everyone's messages one by one. This is a new attempt and a new beginning. Next, the development team will continue to communicate and respond to everyone through live broadcasts or more other methods, so as to better understand everyone's ideas and strive to create a better Great Wasteland!

The will to fight returns to the roots, and old friends walk together. The rebirth server of the mobile game "Tianxia" is online with passion. The appearance and values ​​can be inherited, and the manual for rapid development is created to create the best time for you to return! The new server peak competition is passionately launched to see who will be the first to reach the top of the world! The new Wushuang City "Faction Hunting" gameplay is open to all servers, and the heroes are fighting to rekindle their blood and show who is better! The spirit beasts are coming, and the party is starting. The new animal party series appearance is interesting and online, inviting you to join the cute wilderness!


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